Beyond the Beef Beyond the Beef Many a True Nerd
| Fallout: New Vegas side quest Beyond the Beef | ||||||||||||||||||||||||||||||||||||||||||||||
Ted Gunderson beingness kept inside the storeroom | ||||||||||||||||||||||||||||||||||||||||||||||
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" Actually? A cannibalism problem? I'grand and then glad you weren't eaten!
Beyond the Beefiness is a side quest in Fallout: New Vegas
Synopsis
The White Glove Society does not have the best reputation the New Vegas Strip; behind the sophistication is a crime against humanity, kept secret from public centre.
Walkthrough
- Go to the Ultra-Luxe Casino and speak with Heck Gunderson. He will mention his missing son Ted
- Speak with Marjorie then Mortimer, the managers of the Ultra-Luxe. With a Voice communication bank check of 62 or the Carnivorous perk, 1 can uncover Mortimer's plan to revert the White Glove Lodge back to cannibalism.
- Investigate the disappearance of the bride by going to an Ultra-Luxe hotel room. Accept out the ambushing White Gloves and pick upward the matchbook notes on Jay Barnes corpse.
- As per the matchbook instruction, got to the steam room in the Ultra-Luxe bath and run into with Chauncey at 4:00 PM.
- Solve the bug with the White Glove Gild by:
- Return Ted Gunderson son to Heck alive, curing the White Glove Society cannibalism in the process.
- Go to the Ultra-Luxe kitchen and talk to Ted inside the freezer.
- Drug a bottle of vino with a Medicine check of 25 and a syringe of Med-X. This renders the banquet guests unconscious and allows one to sneak Ted out of the basement and to his begetter.
- Render Ted Gunderson to Heck alive and then help Mortimer return the White Glove Gild to cannibalism.
- The Courier must notice a replacement for Moritmer's banquet: they can offer a companion or become retrieve the original primary course who escaped, Carlyle St. Clair Iii.
- Travel to Carlyle St. Clair's house, n-northeast of Freeside's northern entrance. St Clair can be convinced to go to the Ultra-Luxe with a Speech check of 65 or a dialogue option from Black Widow/Confirmed Available. He tin can also be convinced with a Oral communication check of 45 that the White Glove Society tin can clear his family's black-labeled name. With a Guns, Medicine or Unarmed cheque of 45 or a Strength 7, he tin be knocked unconscious. Alternatively, attack him with the cattle prod Mortimer provided. In one case he is unconscious, drag him behind the nearby dumpster. Return to Mortimer with the news.
- Render Ted Gunderson to Heck alive, and dupe Mortimer into serving mock human meat the banquet.
- Use a Voice communication check of 55 to convince Philippe to hand over his recipes or pickpocket them from him. A Medicine cheque of 55 volition earn the recipe and the key to the freezer in which Ted is existence kept. Without the recipe, an Intelligence of 6 or Survival of 75 is needed to improvise one.
- Utilize the stove to create the dish and wait until 7:00 PM for the caput waiter to come for the dish and serve information technology at the feast. Mortimer will reveal his programme at the feast.
- Impale and melt Heck Gunderson'southward son, blame his begetter for the death, and help the White Glove Society return to cannibalism.
- Talk to Mortimer and say that you lot want to aid him. He will provide the key to the kitchen basement. Impale Ted Gunderson and collect a scrap of his blood.
- Go to the Ultra-Luxe penthouse and spread Ted's blood on the bed and in the sink. Report to a Securitron on the Strip that a murder has occurred. Heck Gunderson will resist the arrest and exist killed.
- Just kill every White Glove member you see on the way to Ted and lead him out alive.
- Tell Heck Gunderson what is going on with the White Gloves. He provides a sawed-off shotgun and some shells to the Courier and they can get on a binge.
- Return Ted Gunderson son to Heck alive, curing the White Glove Society cannibalism in the process.
Quest stages
There are multiple ways to solve this quest, creating multiple quest stages bachelor:
Notes
- This quest is tied to Pheeble Will, if you choose the revenge way to kill Heck Gunderson and/or his son. Depending on your choice, you can fail this quest, or you won't be able to assistance Caesar'due south Legion in the quest Render Unto Caesar.
- Strangely enough, the decision to assist the White Glove Society or not doesn't have any repercussions in the game or in the quest Render Unto Caesar other than give some Legion reputation and a lot of bad karma to the player. This is the but quest in New Vegas that doesn't comport any repercussions between factions, towns, locations or not-player characters. This is also one of the few quests that allows yous to subvert the entire progression and kill almost everyone in it without damaging your reputation or karma.
- If you chose to drug the wine, later the caput waiter picks up the drugged wine, you tin can pickpocket information technology off him with no change in the current objective (the White Glove Gild members volition still become comatose)
- Also, when you enter the White Glove Society gathering you lot take the option to talk to the members. Attempting to talk to them actually opens upwards their extended inventory (the clothes they are currently wearing volition be listed), which you can loot without loss of karma or reputation. Even later on finishing the quest, the members volition non replace their clothing or masks, and they will walk around in their underwear. Also if you lot wake them up when they are drugged by hitting i and then putting your fists away they all will walk around the room and you tin still pick their pockets equally if they were unconscious and the histrion will not be able to talk to them until they leave.
- Wearing White Glove Guild attire when re-entering the room in which Heck Gunderson is waiting when returning Ted causes him and his guards to set on the other members of the White Glove Society. This will crusade you to gain infamy with the White Glove Guild and The Strip.
- If yous are working for Mr. House after the quest is completed you have the option to tell him that the White Gloves are now cannibals. He will and so tell you lot to deal with them in any fashion you lot come across fit as this is a breach of their contract.
Behind the scenes
- Across the Beefiness was designed by Eric Fenstermaker.
- The name of the quest is a reference to the song Beyond the Reef written by Jack Pitman in 1948.
- If the Courier has the Wild Wasteland trait, so later framing Heck Gunderson, the Securitron sent to arrest him will say the line "Expressionless or live yous're coming with me" just earlier shooting him. This is a quote from the movie Robocop (1987). Voice and inflection sound like to that of Robocop likewise.
- If the Courier has the Wild Wasteland trait, the deceased investigator will be named "Crusoe." This is in reference to David Caruso, the actor who plays the protagonist of CSI: Miami. The corpse also looks strikingly similar to Caruso.
Bugs
- Ted Gunderson may get stuck in combat mode, and will non follow you through expanse transitions. To correct, fast travel to the Strip north gate, Ted should appear shortly. When re-entering the Strip, be cautious as Ted does not accept a passport and will be shot by security if you do non brand information technology to the gate fast plenty. You can besides utilise the 'resurrect' command on him from the panel if y'all're playing the PC version, and it will reset him.
- If y'all are confronted past a waiter in the basement where you accept to explain why Ted is with y'all prior to making information technology to the members merely room with Ted Gunderson with you, Mortimer will brainstorm to walk toward the door and end up leaving the room before he finishes his speech. If you confront him before the speech ends, you lot will fail to expose him since he did not yet say anything most eating humans. Nonetheless, one time he leaves the room you may not expose him. When this happens the just solution is to walk back through and reunite Ted with his begetter, though the White Glove members will exist hostile.
- This actually may depend on the fourth dimension player spent down in the kitchen. If this problems occurs, you may reload from save and wait until it's seven PM adjacent day. When you go out of the kitchen, Mortimer should no longer be walking away.
- Choosing to pistol whip Carlyle St. Clair [Guns 45] can crusade him to die and the quest to exist marked as a failure.
- Just after starting the quest, when the Courier is sent to talk to Marjorie, she can become locked inside the Members Only Section dining area, preventing quest progression.
- PC fix: Blazon into the console: prid 0010D4F1, moveto player
- Multisystem prepare 1: Killing a White Glove Society non-player graphic symbol (if washed while subconscious there are no negative faction penalties) allows for looting of White Glove Society Attire, White Glove Society Mask, and White Glove Society Members Key (unlocks the Members Only Section). Equipping the White Glove Gild Attire and White Glove Society Mask allows the character to enter the Members Just Department without beingness attacked on site (the White Glove Gild Members Key unlocking the door to the area). Inside the Members But section Marjorie can be spoken with as normal, subsequently which she is triggered to commence roaming the casino in one case more (her normal non-bewitched state).
- Multisystem Set up 2: It is possible to become Marjorie out of the members' section by throwing a grenade while in the members' section under cover of Stealth Boy. If done correct, no one becomes hostile and your relationship with the White Glove Society remains unaffected.
- Multisystem fix 3: Pickpocket a White Glove for their Members Key and utilize information technology to sneak into the Members Only section. Although it is filled with enemies, Marjorie remains friendly, so sneak over to her, go out sneak and immediately initiate speech, so drop dorsum into sneak mode subsequently the conversation is finished.
- Sometimes the remains from Ted Gunderson are not provided after killing him. Yous tin add together the samples via the console with: player.additem 00125AF1 1.
- Afterward framing Heck Gunderson, when the Securitron confronts him, if you lot leave the area during their conversation and come back they volition not stop it and but stand up together from and so on.
- If you choose to melt the simulated meat to expose Mortimer and you accept killed White Glove Gild guards in the kitchen area, Mortimer may never make his speech. The entire dining room (except Mortimer) will get hostile to y'all and Ted unless you are wearing a White Glove Society disguise (in that location is one guard who will still recognize yous and become hostile). In this case, yous will demand to render to the main entrance hall (guards will set on you) and one time all the guards are dealt with, Ted and Heck will meet, allowing you to talk to Heck and finish the quest.
- If you left a companion in the kitchen area and endeavour to go back to think them without taking Ted to his begetter kickoff, Ted's AI might bug out and he'll become retrieve a weapon in the basement and stand withal in an attack pose refusing to follow you. And if you lot bring your not-player character'south upwardly to the White Glove Society room without being a member (after dealing with Mortimer) they will be hostile to your non-histrion character's and begin attacking.
- A fix is to simply "Wait" (T) for 1 hour before you try to bring him through a door, as he volition then temporarily holster his weapon and proceed through doors normally.
- If Ted cannot follow you (yous enter a different room and he does not follow) simply go to the room where his father is and type the post-obit into the console: prid 10d4f0 and hitting enter. Then type moveto player and Ted will announced.
- If you kill anybody and detect Ted in the kitchen, when you bring him back to his father, you'll get the same dialogue every bit if you were starting the quest.
- If you convince Ted to follow you, and go to the Ultra-Luxe Penthouse, he will immediately turn hostile.
- Upon confronting Mortimer after his speech and revealing his plans, the other White Glove members in the dining hall may go hostile to the player's companions but non to the player character. This volition most probable upshot in their death, as your assistance will turn the members hostile to y'all. This can be solved by leaving the dining room, having the companions wait, and then returning and completing the objective.
Source: https://fallout-archive.fandom.com/wiki/Beyond_the_Beef
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